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Video description: Children run and play with exhibits in the gallery, peering back at circular screens featuring eyes that open to reveal artwork, manipulating color and shadow on a large projection, arranging laminated imagery on a light table, and interacting with physical objects that trigger fun projected responses as they carve or drum.

The Metropolitan Museum of Art

The Metropolitan Museum of Art

The Met's 81st Street Studio is a 3,500 square-foot interactive children’s space where art meets science. The studio invites the museum's youngest visitors to explore, discover, and interact with art and its materials. Bluecadet conceived and developed four signature interactive programs for the space, each offering a distinct way for kids to engage with art, science, and creative play.

Project Details

Services

  • Physio-Digital
  • Prototyping
  • Interpretive Planning
  • Projection Mapping
  • User Testing

The Tree

Learning through making

At the center of the 81st Street Studio is a tree-like structure with a digital station inviting visitors of all ages to create and play.

A rounded table displays digital prompts with text reading "Carve a Design" and "Print It." The setting is colorful and modern, evoking creativity.

Video description: Children play independently in a colorful play space, as one child approaches a rounded table displaying digital text prompts such as "Carve Designs” and “Print Designs.”

Children engaged in interactive exhibits, using digital tablets to design carvings. The room is softly lit, fostering a creative and focused atmosphere.
Woodblock print
A young girl in a blue dress with red apples interacts with a digital interface projected on a white table, conveying curiosity and engagement in a modern setting.
Make a drum

Using camera vision and projection, the station offers two interactive activities: visitors can carve their own "woodblock" and create virtual impressions with various colors, patterns, and attributes, or design physical drums and use digital tools to play them in different musical styles.

The Ramble

Playing with the science of light

The back wall of the space features an immersive, multi-user visual playground celebrating artists' use of light and color. A dynamic projection wall and light table let children experiment with patterns and art images, exploring optics, light behavior, and properties through modes like color, shadow, and distortion to create mesmerizing visual displays.

A child and adult interact with a digital display where animal shadows are projected. The word "Shadow" appears twice.

Video description: Children sit and stand at a console and assemble cards with paintings printed on them, on a clear projector panel. As they assemble the cards, distorted images are projected on a large screen opposite them.

Two children engaged at an interactive table with glowing screens. The boy works with a blue watery panel, while the girl explores a map puzzle.
Abstract digital art projection featuring colorful, diverse animal and character shapes covers a room's walls. A wooden table and chairs add warmth.

The Log

Exploring material science

Understanding the scientific properties and artistic potential of materials provides a natural entry point for children to appreciate art. Integrated within a curving form are interactive touchscreens exploring three materials: clay, metal, and wood.

Modern interactive exhibit with three tablets displaying options like "Clay," "Metal," and "Wood." Bright, colorful seating and smooth design create a playful atmosphere.

Video description: Children interact with touchscreens displaying options to explore like "Clay," "Metal," and "Wood." The bright, colorful atmosphere and decor of the space are shown in the background.

Two young children are engaged with an interactive exhibit in a modern science center.
A child's hands interact with a touchscreen exhibit showing microscopic views of materials. The image has bright, warm tones.

Each screen offers activities for children to compare materials, discover fun facts about their properties, and see real-world examples of how artists use them. An adjacent microscope lets children examine these materials up close, encouraging close observation and scientific investigation.

Subtle Magic

Hidden surprises throughout the space

Hidden throughout the space are what Heidi Holder, the museum's Chair of Education, calls "subtle magic." These unexpected visual surprises reward discovery and close observation. Small eyes peer out from unexpected places; as visitors approach, the eye blinks and reveals a delightful surprise from The Met collection. These moments evoke the experience of visiting the full museum, where there is always more to discover and explore.

A young boy in a striped shirt peers into a circular opening on a white counter, intrigued. The setting is modern, with wooden textures and thoChildren peer into digital screen cut-outs on the side of a wooden cabinet and on top of it. The display first shows a stylized eye that morphs into a cube.ughtful design.

Video description: Children peer into digital screen cut-outs on the side of a wooden cabinet and on top of it. The display first shows a stylized eye that morphs into a cube.

Prototyping for Precision

User testing for optimal UX

To better understand the intended audience (children ages 3 to 11) and their engagement with such bespoke and tactile interfaces, extensive user testing was essential. To that end, our prototyping process focused on usability, UX features, and technical performance. Our specific goals were to assess the effectiveness of the interactive experience, evaluate the accuracy of our camera-based visitor tracking, and identify the additional UI elements needed to better guide visitors.

A child and an adult interact with an illuminated tabletop interface, projecting colorful digital graphics on a wall, creating an engaging, playful atmosphere.

Video description: A child tests an early prototype of an interactive. As he interacts with the projector, words like “Color,” “Shadow,” and “Distort” are projected onto a large screen. The scene changes and another person’s hands are then shown on a tabletop. They use a stylus on a digital design interface labeled “Print Design!”

Awards & Press

  • SEGD Global Design Awards

    2024 Global Design Award Honoree

  • ADC Annual Awards

    2024 Merit Winner, Experiential Design

  • Fast Company Innovation by Design Awards

    2024 Finalist, Experience Design

  • Blooloop Innovation Awards

    2024 Winner, Experiential Technology

  • The New York Times

    Project featured in article, “A Garden of Artful Delight”

  • Comm Arts

    2024 Interactive Annual Featured Exhibit

  • Core77 Design Awards 2024

    2024 Winner, Interaction Design

  • FWA

    Multiple exhibits awarded "FWA of the Day"

Creative Partners

Architect

KOKO Architecture + Design

Music Space Concept and Design

Yamaha

Education is a critical—and very exciting—part of The Met’s mission, and we are proud to open the extraordinary new 81st Street Studio ... We are grateful to Bluecadet for their contributions in making the space an interactive learning experience for children.

Max Hollein | Marina Kellen French Director

Explore More

  • A child observes an interactive exhibit featuring vibrant illustrations of mountains and rivers. Text reads, "Where waterbugs skate, the living river begins."

    Video description: Visitors interact with museum exhibits, including blowing into a device to clean a projected riverscape, tracing the path of a glowing river on a wall map, and matching pucks with information about the water cycle on them to an illustration.

  • Visitors explore a museum exhibit featuring Shakespeare's First Folio. The room has display cases, an old printing press, and wall panels with images.

    Video description: Visitors activate selections on a touchtable, choose words from a tray to create their own message, and touch a button to begin an animated projection.