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Video description: A woman uses the Chroma AR app on her phone to see the original colors of a stone sphinx statue on display in the gallery, and then to digitally wear the sphinx's headdress via augmented reality.

The Metropolitan Museum of Art

The Metropolitan Museum of Art

The Metropolitan Museum of Art's Chroma AR experience asks, “How do we know?” Designed by Bluecadet, the app's virtual "lenses" let users explore a 3D AR model of the sphinx, revealing details and stories through scientific analysis, art historical comparison, and visual observations. This engaging scavenger hunt guides users through processes Met researchers use to determine the sculpture's original appearance.

Project Details

Services

  • AR / XR
  • UX & Visual Design
  • Prototyping
  • Animation & Motion Graphics

A richly-layered AR experience

We developed Chroma AR as a layered experience. Casual visitors can glean key takeaways within moments, while those people willing to spend more time with the app are rewarded with powerful stories. Working closely with the Met’s world-class team of curators, educators, and exhibit designers, we designed the app to tell these stories and enrich the visitor experience.

Chroma AR doesn’t compete with the in-person exhibition, and even turns some common pain points into memorable experiences. For example, Bluecadet developed signage inviting visitors to explore the app while they’re waiting in line to see the exhibit.

Screenshots from various AR experiences using museum artifacts

Bringing ancient Rome into modern homes

We designed the Chroma AR interface to be enjoyed at home, at the museum, or anywhere else. Users can virtually place the sphinx anywhere in any space, viewing it as it looks today, as it looked originally, and as it was originally installed—atop a 13-foot-high pillar.

In “Selfie” mode, users can virtually try on the sphinx’s reconstructed crown and easily snap a photo to share with friends and family.

Screenshots from the AR experience, each depicting a different user wearing an item from the museum collection

AR that works anywhere

For years, one of the major impediments to widespread AR adoption has been the need for a native app. Forcing users to navigate to an app store and download an app before engaging with any content added extra steps and significant friction to the process.

WebAR addresses this problem head-on by providing high-quality AR experiences within the mobile browser. For Chroma AR, we used 8th Wall, Niantic’s WebAR toolkit to develop our application. 8th Wall provides a modern framework for using augmented reality in any web browser—even on mobile devices. This means that users can quickly and easily view high-quality models within their physical environment.

A person using the AR app on a phone in the middle of a park

Awards & Press

  • Comm Arts

    2023 Mobile / Interactive Featured Project

  • MuseumNext

    Chroma AR featured in piece, “You Won’t Believe How the Met Brought an Ancient Sphinx to Life”

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